Thursday, February 02, 2006

Media

The amount of hypermediacy in television, video games and movies astonishes me. I found the chapter about video games interesting because I don't understand how some of my friends can be so enthralled by them. The ability for the gamer to actively participate in the game is achieved through transparency and hypermediacy. One thing I didn't understand was the difference of hypermediacy in television and video games versus movies. Video game graphics are among the most sophisticated; they have successful perspective projection. The book says television and games acknowlege its own mediation. The book also notes that games seek the real; sometimes through hypermediacy and other times through transparency. I don't see how these are separated. I also don't understand how the acts of mediation are concealed in immediacy.

The section on violent and pornographic games was also very interesting. Some people feel these games create more violence and desensitizing the public to violent acts. But... Do these videogames provide a way to purge these violent or sexual urges. I think they could because the games are so realistic. Pornography also established the hierarchy of media in our society. Videotaping and "cybersex" are at the top. Computers with graphics are below. Books with pictures (magazines) are towards the bottom with written books and alphanumeric computers at the bottom. This is interesting to see how far we have some in technology and the effects it has on the viewers. It is crazy to think that there is a parallel between computer graphics of today and art from the impressionist and postimpressionist eras.

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