Friday, February 17, 2006

remediation part III - self

People of all ages use digital media and the internet on a regular basis. The modern mediated self has some drawbacks. People often at differently in an online enviornment and change how others percieve them. Everyone benefits more from personal face-to-face interaction than computer mediated interaction over the internet. B & G discuss this with relation to wo types of the remediated self, one who is submerged in virtual reality and one who is acting in a virtual community. Also, graphically enhanced celebrities and others on the internet and other media give false perceptions. I think this book shows the extent of media effecting society but I dont think it effects people that much. The six degrees of freedom offer more visual perceptions to users thus enhancing their expierence and making them play a game, for example, longer. Virtual reality includes both cartesian and anit-cartisian principles to succeed in the transparency for the user. The user now participates in the remediation, sometimes not even knowing it. This is complete success of the videogame programer. Overall, I enjoyed this book and the views it has on these main principles of digital media today. Now I understand why so many of my friends can play videogames all day and why I can sit in front of my computer shopping online or researching on the internet for hours when it doesnt seem that long.

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